Unlike wands, Healing does not provide proficiency toward staves.
Staves do not provide an additional range boost for bolt spells and Ice Spear.
Players may run with Meditation while using a Staff.
Staves can be charged with elemental effects by attacking with the respective bolt spell multiple times. The required number of casts to charge the staff and how long the charges last depend on the staff type and the element being charged.
These charges increases Magic Damage only for bolt spells for the respective element. The values are as follows:
No charges: 0
1 charge: 0.05
2 charges: 0.1
3 charges: 0.15
The maximum charge count is 3.
Charge counts disappear slowly over time if a bolt is not cast and used.
Ice lasts the shortest and requires 3 Bolt casts per charge.
If the player frequently casts different bolts, the staff may glitch and will be unable to properly align itself to the element being used, nullifying the charge effects and also causes Hail Storm to have a delay in its graphic and sound effects. This can be remedied by re-logging or changing channels.
If the staff breaks, the charging effects are still in place.