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Smash1

Smash skill

SmashEdit

Jump to: navigation, searchSmash is a basic and essential offensive melee combat skill. By using the power and strength of both the hands and the body, anyone is capable of doing relatively enormous damage to an opponent at the right moment. While some monsters may take many hits with a normal attack, it is sometimes possible to defeat them in one hit if this skill could be executed at first. The most usefulness of this skill comes from the fact that it can ignore the Defense skill, which blocks many other types of attacks. By catching a target off guard, one can use this special technique to dismember an opponent by first fixing the opponent with the first hand and then striking it with a weapon in the second hand while using the legs or the body to apply a great force to the weapon, knocking the opponent down on the ground, open for another type of attack. This skill is best used with Dual Wielding or Two-Handed Swords, which greatly enhances the damage one can do to an opponent. However, because of its long prepare time and vulnerability to almost every other skill including normal attacks, one should not be reckless when using this skill on aggressive monsters, as failure to execute this skill properly usually results in damage to the player.

DescriptionEdit

At your first opportunity, use the Smash skill to nearby enemies. This powerful attack skill will send them flying. If your enemy repeats the cycle of repeating and defending at your coming onslaught, don't hesitate to seize the battle initiative by using a powerful skill like Smash.

DetailsEdit

  • Attacks the target with one strong blow.
  • From rank 9, this skill will start to add Str and Will.
  • At rank 5, this skill can cause Splash Damage.
    • The Radius and Angle of the splash is dependent on the weapon used.
  • Causes the opponent to fly back (distance 1000) and get knocked down.
  • Ignores the effects of the Defense skill, but not the defense or protection stat.
  • Countered when the opponent hits the user with normal attack.
  • Many skills, such as CounteraCounter Attack, Windmill or Charge, can counter Smash.
    • Also, a nearby player can use Counterattack and the Splash created will bounce back to the Smasher if Smash rank is at 5-1.
  • If two parties try to Smash each other (player vs. monster or player vs. player), the person with the better connection and/or most up-to-date attack order will be dealing the damage. You may have a better chance to do the damage if you spam the mouse attack button or enable Automated Combat mode.
  • A few monsters automatically counter if Smash is used against them as first hit. (eg. Gorgons)
  • Smash animation is dependent on your weapon and race.
  • Smash cannot be used with a bow equipped.
  • On rare occasions, a monster's Smash attack may be glitched. They will execute the skill, but the player will NOT be sent flying backward or receive any damage. However, the player will remain frozen in the stun animation, and will still be able to load other skills but be unable to move for a while.
    • This mostly happens with Ratmen and other humanoid monsters.
    • It on even rarer occasions happen vice versa, I.E. the monster is frozen.
    • Note that if you try to Smash something when it is using Windmill, it will be stunned by the Smash animation but is not actually "hit" by the Smash. The smasher, however, will be hit by Windmill.
    • Sometimes when you try to Smash a target that's trying to get up, the monster will act like it received a normal hit, will not be stunned, and then may proceed to target the smasher.
  • On many occasions, Smash tends to ruin the effectiveness of some skills or cancel them altogether. For example, if one Smashes something that had been impacted by Thunder or Shadow Spirit, the two aforementioned skills will no longer attack the enemy.
  • See Solo SmashMill, Team SmashMill, Smash Tennis, Ice Tennis, Support Smash, for strategies to use in battle.

SummaryEdit

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Damage [%] 150 200 210 220 230 240 250 300 310 320 330 400 420 440 460 500
Damage (Two-Handed Weapons)[%] 180 240 252 264 276 288 300 360 372 384 396 480 504 528 554 600
Splash Damage [%] - 10 20
Required AP (Human/Giant) - 1 4 5 6 9 8 10 12 20 22 24 26 30
Required AP (Human/Giant Total) - 1 5 9 13 18 24 33 41 51 63 83 105 129 155 185
Required AP (Elf) - 0 2 4 6 8 10 11 13 20
Required AP (Total) (Elf) - 0 2 6 12 20 30 41 52 63 74 87 100 113 126 146
Additional Str and Will (Total) - +1 +2 +3 +4 +5 +6 +7 +8
Stamina Use 4 5 6 7 8 9 10
Load Time (Human) 2 seconds
Load Time (Elf) 2.5 seconds
Load Time (Giant) 1.6 seconds
Added Skill CP (Total) 0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 300
Added Stat CP (Total) - 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0

Obtaining the SkillEdit

HumanEdit

  • Talk to Trefor before you hunt 5 Young Brown Foxes in Rescue Resident.
    • Until you clear the mission, you will not be able to raise your Smash to F.

Or,

  • Talk to Lassar about skills. You will receive the book An Easy Guide To Smash Skill.

Or,

  • Take the Basic Combat Mission classes in school from Ranald.

ElfEdit

  • Learned during the Practice Defense beginner quest.

GiantEdit

  • Learned during the Defense training beginner quest.

Training MethodEdit

Novice RankEdit

  • Effects: Damage 150%
Method Exp. Count Total
Learn better skills from other people or books. 100.00 1 100.00

Rank FEdit

AP Stat Effect
Human 1 No stat increase Damage 200%
Elf 0 No stat increase Damage 200%
Giant 1 No stat increase Damage 200%
Method Exp. Count Total


Rank EEdit

AP Stat Effect
Human 4 No stat increase Damage 210%
Elf 2 No stat increase Damage 210%
Giant 4 No stat increase Damage 210%
Method Exp. Count Total


Rank DEdit

AP Stat Effect
Human 4 No stat increase Damage 220%
Elf 4 No stat increase Damage 220%
Giant 4 No stat increase Damage 220%
Method Exp. Count Total


Rank CEdit

AP Stat Effect
Human 4 No stat increase Damage 230%
Elf 6 No stat increase Damage 230%
Giant 4 No stat increase Damage 230%
Method Exp. Count Total


Rank BEdit

AP Stat Effect
Human 5 No stat increase Damage 240%
Elf 8 No stat increase Damage 240%
Giant 5 No stat increase Damage 240%
Method Exp. Count Total


Rank AEdit

AP Stat Effect
Human 6 No stat increase Damage 250%
Elf 10 No stat increase Damage 250%
Giant 6? No stat increase Damage 250%
Method Exp. Count Total


Rank 9Edit

AP Stat Effect
Human 9 No stat increase Damage 300%
Elf 11 No stat increase Damage 300%
Giant 9? No stat increase Damage 300%
Method Exp. Count Total


Rank 8Edit

AP Stat Effect
Human 8 Strength +1, Will +1 Damage 310%
Elf 11 Strength +1, Will +1 Damage 310%
Giant 8 Strength +1, Will +1 Damage 310%
Method Exp. Count Total


Rank 7Edit

AP Stat Effect
Human 10 Strength +1, Will +1 Damage 320%
Elf 11 Strength +1, Will +1 Damage 320%
Giant 10 Strength +1, Will +1 Damage 320%
Method Exp. Count Total


Rank 6Edit

AP Stat Effect
Human 12 Strength +1, Will +1 Damage 330%
Elf 11 Strength +1, Will +1 Damage 330%
Giant 12 Strength +1, Will +1 Damage 330%
Method Exp. Count Total


Rank 5Edit

AP Stat Effect
Human 20 Strength +1, Will +1 Damage 400%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 400%, Splash Damage 10%
Giant 20 Strength +1, Will +1 Damage 400%, Splash Damage 10%
Method Exp. Count Total


Rank 4Edit

AP Stat Effect
Human 22 Strength +1, Will +1 Damage 420%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 420%, Splash Damage 10%
Giant 22 Strength +1, Will +1 Damage 420%, Splash Damage 10%
Method Exp. Count Total


Rank 3Edit

AP Stat Effect
Human 24 Strength +1, Will +1 Damage 440%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 440%, Splash Damage 10%
Giant 24 Strength +1, Will +1 Damage 440%, Splash Damage 10%
Method Exp. Count Total


Rank 2Edit

AP Stat Effect
Human 26 Strength +1, Will +1 Damage 460%, Splash Damage 10%
Elf 13 Strength +1, Will +1 Damage 460%, Splash Damage 10%
Giant 26 Strength +1, Will +1 Damage 460%, Splash Damage 10%
Method Exp. Count Total


Rank 1Edit

AP Stat Effect
Human 30 Strength +1, Will +1 Damage 500%, Splash Damage 20%
Elf 20 Strength +1, Will +1 Damage 500%, Splash Damage 20%
Giant 30 Strength +1, Will +1 Damage 500%, Splash Damage 20%
Method Exp. Count Total


Master TitleEdit

Smash Master
Stamina +20 Strength +20 Luck +20 Protection -10 Dex -20

Advancement Arena TestingEdit

When entering the arena you're given approximately 60 seconds to arrange and prepare skills. Monsters will spawn at planned intervals. For the 1st dan exam, the first set is a group of Green Gremlin followed by 1 Giant Worm with higher damage and hp than natural spawns. After those two are the spawning of a group of Gnoll followed by Red Sickle Laghodessa complete with windmill, followed by a group of Red Kobold

As the battle continues on, you may be lucky enough to get your hands on a rare item from the enemies you kill. Shields, extra swords, and Hp and Stamina potions are all available.  

Related EnchantsEdit

Name Enchant On Effect Item
Burst Warrior All +8~2 Str if Giant or Giant-allied Human

-3 Luck +3~1 Explosion Resistance if Smash Rank 5+

Enchant Scroll (Hot Air Ballooning 51+ Stars possible Reward)
Cypress

Enchant enabled rank regardless

Melee Weapon -100 Stamina

+4 Max Damage if Counter Rank 6+ +2 Min Damage if Defense Rank 9+ +10% Critical +4 Max Damage if Smash Rank 1

Enchant Scroll (All Prison Zombies)

L-Rod (Give Voight a Diamond) Battle Short Sword, Dagger, Gladius, Mace, Warhammer (Auction)

Deadly Two-Handed Weapons +5 Dex if Smash Rank 9+

-40% Balance if Combat Mastery Rank B+ +15% Critical if Windmill Rank 9+

Enchant Scroll (Gold Goblin, Shadow Warrior)
Gargoyle Sword (Heavy Gargoyle)
L-Rod (Cave Bat, Yellow/Red Ant Lion)
Bastard Sword (Courcle Excavation Journal No.6)
Forest Gloves and Gauntlets -4 Stamina

+2 Min Damage if Smash Rank E+

Enchanted Scroll (Iria Exploration)
Powerful Knuckles +20 Stamina
+3 Max Damage if Defense Rank D+
+4 Max Damage if Smash Rank B+
+5 Max Damage if Counter Rank 9+-10 Str when Age 19+
-20 Str when Age 22+
-30 Str when Age 25+
Great Mallet (Yeti),
Cylinder (Hard Suppression Shadow Mission Reward),
Cylinder (Advanced Defeat Shadow Warrior Shadow Mission Reward)
Cylinder (Hard Defeat Shadow Warrior Shadow Mission Reward)
Raven Weapon +8~5 Max Damage if Smash Rank 9+

+4~2 Min Damage if Smash Rank 9+ -3 Defense if Combat Mastery Rank A+

Advanced Weapon (Edern)
Wooden Stick (Giant Spider)
Fluted Short Sword (Barri Basic Reward)
Enchant Scroll (Barri Basic Treasure Chest, Pet Fetch! Command)
Long Greave Boots (Solea Treasure Chest),
Hooked Cutlass (randomly received from the Loved Food Rewards of Hot Spring Monkeys)
River Gloves -6 Stamina

+3 Min Damage if Smash Rank D+

Enchant Scroll (Iria Exploration)
Sacrificial Gloves, Boots -6 HP when lvl 25+

+2 Str when lvl 15+ +6 Max Damage if Smash Rank -C

Sickle (Alby Intermediate for 4 Reward)
Scrupulous Clothes, Armor +5 Dex if Lightning Bolt Rank B+

+5 Dex if Smash Rank B+

+5 Dex if Arrow Revolver Rank B+
ones
Dagger (Alby Basic Reward) Enchant Scroll (Peaca Normal End Chest)
Smash Weapon +3 Str if Smash Rank A+

-8~5 Max Damage if Critical Rank C+ +5% Balance if Smash Rank A+

Advanced Weapon (Edern),
Enchant Scroll (Fiodh Int. for 4 Treasure Room),
Hatchet (Ciar Advanced for 2 Treasure Room)
Stiff Weapons -10 Dex if Lightning Bolt Rank A+

+10% Max Injury Rate if Smash Rank 9+ +10% Critical

Tail Cap (Rundal Normal Reward)

Mace (Ciar Intermediate Reward)

Bastard Sword (Rafting Reward)

Stimulating Two-Handed Weapons +10 HP if Smash Rank C+

-15 MP +18 Stamina if Counter Rank A+

Enchant Scroll (Alby Adv Treasure Chest, Alby Adv Hardmode Chest)
Untamed Two-Handed Weapons -30 HP

+16 Max Damage if Smash Rank 8+ -4% Protection +5% Repair Cost

Broad Stick (Ciar Normal Hardmode Reward)
Valley Gloves and Gauntlets -2 Stamina

+1 Min Damage if Smash Rank F+

Enchanted (Iria Exploration)

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