Using electricity as the medium, this magic creates a small lightning bolt that penetrates the target. While the lightning hits the target in the blink of an eye, the pain inflicted on the target is prolonged. Lightningbolt can be even more powerful when combined with the spells by other casters around you. It can also spread out to other targets other than the main target. Repeatedly preparing Lightningbolt can reinforce such a chain reaction.
This skill shoots a stream of Lightning at enemies.
Lightning Bolt can stack up to 5 charges at a time.
When casting the spell, all stacked charges are used at once.
Lightning Bolt targets multiple enemies. The more charges you stack, the more targets it hits. However, the damage also decreases with each charge stacked.
The decreased damage only effects other chained monsters and not the target. The potential damage reduces by 10% per chain.
Example: you hit 5 monsters with 5 bolts of lightning, and they all receive the max damage that lightning can do. The target receives full damage of 100 while the closest to it receives 90 damage, the next receives 80, the next 70, and the furthest will receive 60 damage.
When using multiple charges, only the monster targeted will immediately aggro. The rest of the monsters hit will only notice the player (they'll have a single red exclamation point over their heads), unless their AI allows them to multi-aggro you. Keep in mind, however, that monsters, which can multi-aggro and have noticed you, may walk towards you and aggro you from a close proximity.
If a player fires Lightning Bolt while there are other nearby party members with Lightning Bolt charges, he will be attacking with the number of charges he had plus the number of charges the party members had. This can only be done with up to 3 people, meaning the most you can get is 15 charges.
If a player attacks with more charges than there are enemies, some of the them will be knocked back, the number of charges used - the number of enemies = how many of the ones attacked will be knocked back. The enemy targeted will always be among the ones knocked back.
Example: If there is 1 monster, 2 or more charges will knock it back. if there are 2 monsters, 3 charges will knock the one you targeted back, and 4 or more will knock both back. If there are 3 monsters, 4 charges knocks back one, 5 knocks back 2, 6 or more(can only be done by sharing charges with party members) will knock all of them back.
Damage of Lightning Bolt is extremely unstable, meaning that it has a very widespread of Min-Max damage.
Because of this, it is stronger than all 3 bolts with 1 charge.
This also means that Lightning bolt has the highest max damage, but the lowest minimum damage of all the bolt spells.
Lightning Bolt costs the most AP out of all 3 Bolt Spells.
Lightning Bolt will disappear if not charged again within 15 seconds.
Lightning Bolt can be charged after five stacks to prevent losing the charges, but will not gain more power with extra charging.
If using a Lightning Wand Spirit Weapon, or a lightning wand upgraded with Chaincasting, no additional mana is used when the skill is loaded with 5 charges.
At rank 1, Lightning Bolt will lose only 1 charge when knocked back instead of all.
Lightning Bolt stuns slightly longer than Icebolt.
When using Lightning Bolt in Fusion Magic, Lightning Bolt's trait of striking multiple enemies is added to the fused spell.
The trait of it disappearing after 15 seconds is added too, so if you waver for too long, the fusion magic will just dissipate into the element and number of charges you and your partner used to created it.
In the case of Ice Lightning fusion magic, if the person with the lightning wand uses one charge, the fusion magic will not dissipate.
Like Icebolt, the skill usually sets the monster's AI to use a regular attack, depending on the monster's AI.