Skipping G1: If you wish to skip G1, then you can go into Duncan's House and talk to the Weird Cat. It will ask you if you want to skip G1. If you choose to do so, then it will be impossible to do G1 and you can no longer acquire the "who Saved the Goddess" Title or the "Goddess" Enchant. It is highly recommended that you DO NOT skip G1 because it teaches you how to play better as well as showing you important aspects of the game. Generation 1 provides a better understanding of future generations by laying out a foundation for Mabinogi's storyline.
Changes as of January 13th, 2010:
Because of the G9 update it seems that many of the following changes don't follow with the in game data. The Brown Fomor Pass dungeon has been reverted to have 8 wisps at the boss room, not 3. The Magic Powder of Preservation Fiodh dungeon has also been reverted to a normal Fiodh, lacking the described reduced spawns and length. The Sheila RP dungeon is also no longer the reduced length as described.
It is no longer required to be over level 10 to enter Sidhe Sneachta
Finding the Lost Earring This quest gives you 8 Mana herbs as a reward, Herbs are not given by Duncan.
Land of Eternity... The waiting time has been removed. You are no longer required to talk to Aeira after 12:00 AM PST.
Brown Fomor Pass Boss room - Dark Wizard and 3 Wisps instead of 8
Goro's Ring: You no longer need a Ciar Basic Pass. After talking to Goro, you will receive the "Find Goro's Ring" quest, as well as "Goro's Ciar Fomor Pass". This new dungeon is similar to the Ciar Beginner Dungeon.
If you got the Goro's Ring quest before the update or need another pass, talk to Goro using the "Priest's Token" keyword again.
Talking to Goro again after turning in the ring to him may result in him giving you yet another pass to the Goro's Ring dungeon. If this happens, talk to him again (or with the "Priest's Token" keyword?) to obtain the "Dul Brau Dairam Shanon" keyword and advance beyond this quest. Simply drop the extra pass.
Magic Powder of Preservation Fiodh Dungeon tone-down:
Monster spawn reduction
2 Blue Snake per Wave (6/8 Normal)
1 Werewolf per Wave / Pole (5/6 Normal)
2 Jackal per Wave / Pole (6/8 Normal)
1 Red Grizzly Bear per Wave / Pre-Spawn (3/4 Normal)
1 Red Grizzly Bear Cub per Pre-Spawn (3/4 Normal)
1 Wisp per Pre-Spawn (3/4 Normal)
Gorgon spawn missing
No noticeable reduction in White Snakes
Dungeon Length Reduction
The entire dungeon is probably about half the length of a normal Fiodh.
Mores & Shiela RP Quest
Dungeon Length Reduction Currently not implemented
Reduction to about half, or even a quarter of a normal Math dungeon.
Bind Magic only requires 10 Zombie kills instead of 50.
Requirement: Level 5 or higher Instruction: Find the earring.
Upon logging in, you will see a cutscene of the Goddess, Morrighan, who is asking you for help. Wait a few minutes for an owl to bring you a quest (takes about 5 minutes or so).
Find a lost earring among countless snowmen in the field of Sidhe Sneachta. A bulletin board in the snowfield will provide a vital clue in distinguishing the lone snowman within which the earring is to be found from all the others.
Look for the snowman with 16 teeth, then hit it repeatedly until you get the earring.
The snowman is located almost directly south of the portal to the Northern Field of Sidhe Sneachta, four snowmen down.
You must be the one to find it; you cannot accept another player's earring.
As of the new update, the snowman with the lost earring has a sparkling effect.
Requirement: Level 10 or Higher and Mana Herb × 2~5 Instruction: Give Mana Herbs to the bear and use necessary keywords.
Talk with the NPC Bear at the altar far to the north of Sidhe Sneachta.
The NPC is a bear during the day, from 6:00 to 17:59, and is in human form during the night, from 18:00 to 5:59.
Duncan says the bear likes Mana Herbs, so gift the bear a Mana Herb by picking one from your inventory (use the "Divide" option if you have more than one so that you don't gift them all at once) and dropping it onto him. Talk to him, and gift another herb, and talk again in a cycle until he gives you a keyword. (Give 1 Mana Herb → Conversation → Give 1 Mana Herb …→ Keyword “Tarlach” is obtained)
Mana Herbs can be found as a reward for doing Alby Dungeon, as well as in numerous other ways.
Because of the new update, the previous quest will reward you 8 Mana Herbs.
It usually takes about 2-5 of the Mana Herbs to obtain the keyword.
Ask Duncan regarding the keyword “Tarlach”. Obtain the keyword “3 Missing Warriors”.
Ask Stewart about the keyword. He will give you Tarlach's Locket (space: 2x1) and Red Wing of Goddess, which allows one and his/her party to instantly teleport to Alby Dungeon. NOTE: You must be the leader of the party, or only you will teleport. This applies to all wings given to the player.
Talk to Tarlach using the keyword “Paradise”. He'll take your book and give you a Brown Fomor Pass and a Red Wings of Goddess, which allows one and his/her party to instantly teleport to Barri Dungeon.
Requirement: 1~3 person (people) only Instruction: Clear the dungeon created using Brown Fomor Pass
Important: Ensure that you are the party leader before dropping the pass on the altar
Drop the Brown Fomor Pass on the altar of Barri Dungeon. (It is recommended to clear this dungeon with party members. Human players assisting will not be able to Transform. Giants can use Savage Beast and Elves can use Falcon Elf.)
Obtain a Fomor Medal from the reward chest. It may come out of a partymate's reward chest instead of your own, so make sure to check theirs if you did not receive it from yours (hold down the ALT key for a better view of dropped items).
Bug: Sometimes the other party members can pick up the Fomor Medal, but it can be dropped and picked back up.
Requirement: Clear Goro's Ciar Dungeon and bring back his ring.
# Talk to Goro (in the Alby Arena's entrance) using the keyword “Priest's Token”. He states the words "Dul Brau Dairam Shanon", on the Medal, but he'll translate it if you obtain a ring for him. You should receive a quest shortly, along with a "Goro's Ciar Fomor Pass".
After receiving Kristell's owl, talk to Kristell again. She refuses to give you the book.
Talk to Tarlach. He understands how Kristell feels, but he still can't leave. He asks the player to retrieve something that he entrusted to Meven.
Meven directs the player to Lassar. Complete the quest and obtain the keyword “Meven's Request”.
Talk to Lassar using the new keyword and be sure to have a Holy Water of Lymilark. She vows to send an owl when she's ready. Wait in a place where it is possible to receive an owl's message (i.e. outside the school).
Obtain the Magic Powder of Preservation from the dungeon reward chest. As with the Fomor Medal quest, the magic powder may come from any reward chest, so be sure to check your partymates' chests if you did not get it from yours.
Bug: Sometimes if it appears in other player's chests, they can pick it up, but then they can not give it to you. If this happens you will have to repeat the dungeon.
Multiple players doing this quest can each get a Magic Powder of Preservation at the reward chamber without having to repeat the dungeon.
Investigation of the goddess & obtain the Pendant from Goddess.
Talk to Duncan using the keyword “Morrighan's Betrayal”.
Exit the client and re-login (or just switch channels) to see the goddess' second message. You will obtain the keyword “Goddess' Request” and the Pendant from the Goddess.
Talk to Duncan using the new keyword and obtain the keyword “How to Reach Tir Na Nog”. He refers you to Tarlach on this subject.
(Optional) Bring the new keyword to Tarlach. Although he wishes to join you, he can't do anything in his current state to take you to Tir Na Nog. He gives you a warning that Tir Na Nog is dangerous and you cannot resurrect without the help of friends.
Wait a half a day Erinn-Time (about 18 minutes real-time) to receive a quest from Duncan. Talk to him again and complete the quest to obtain The Other Half of a Torque & Red Wings of Goddess which allows one or more to instantly teleport to Math Dungeon.
Requirement: 2-person RP quest (Party leader=Shiela, Member=Mores) Instruction: Clear the RP dungeon.
While in a 2-person party, drop the torque on the altar of Math Dungeon. (If you somehow lose the Torque, see Eavan of Dunbarton using the keyword “Broken Torque” for another Torque.)
This RP is exactly the same thing as the Mores' RP, except the scenes include Shiela.
Note: Even though she is technically an incorporeal ghost, Shiela is still a regular character and can be attacked and killed by enemies.
Clear the dungeon and obtain the keyword “Cichol”.
(Optional) Talk to Tarlach about this new keyword. He will finally realize that he and his friends were manipulated by the Fomors, and change his thoughts about the Goddess. He asks that you assist him to end the Fomor's meddling with Morrighan and destroy Glas Ghaibhleann.
You are not pinpointed to the location of the monster. Refer to the locations given here.
Talk to Kristell and complete the quest. You will obtain a Black Evil Pass and a Red Wings of Goddess to Barri Dungeon.
Exit the client and re-login (or simply switch channels) to see the third message from the goddess to obtain the keyword “ Breaker of the Seal of Another World”. You must have completed the Sheila's Memory RP Quest.
Requirement: Party of 1~3, all must be current-level 25+; Samhain (Saturday) Instruction: Go to Another World through Barri Dungeon. Please note that to continue the story, you CANNOT skip this dungeon.
Important: Ensure that you are the party leader before dropping the pass on the altar
Drop the Black Evil Pass on the altar of Barri Dungeon on Samhain (Saturday).
Arrows cannot be bought. However, Dingos found around Another World drop arrows frequently enough.
Another World also lacks Goddess' statues inside dungeons, so only party members are able to resuscitate unconscious players.
If a party is wiped out inside a dungeon and a player has dropped an equipment upon death, it is impossible to regain the item without returning to Erinn if the player respawns in Another World. However, by forcing a logout from Mabinogi the player will reappear at the entrance shrine of Albey Dungeon (Alby's Another World counterpart) and can be revived to collect the equipment.
Type "/logout" to log-out if this happens.
You may also use the housing flyer method to return to Tir Na Nog at any time.
After clearing the quest, one can revive near Dougal when knocked unconscious.
Bug: If you complete the Bind Quest after the G1 Update, there is a current bug preventing you from revival in Another World, and you will only have the option of going back to Barri Dungeon Entrance (as if you never did the Bind Quest.) If you completed the Bind Quest before the G1 Update (Jan 13 2010), you will still have the option of reviving in town (which puts you in the crater in the center of Tir Chonaill (Another World).)
Requirement: 1~3-persons party Instruction: Defeat Glas Ghaibhleann.
Talk to Dougal using the new keyword, and give him the Pendant from Goddess.
Receive the Pendant from Goddess (bind). Red Wings of Goddess allows one to instantly teleport to Albey Dungeon.
You do not need to use the Red Wing and it can be sold if you do not use it. There is no legitimate way to come back to Tir Chonaill (Another World) outside of Samhain, which is why you are given the Red Wing.
Drop the pendant on the altar of Albey Dungeon. (Dougal tells you to go to ALBY, but that is a typo in the game.)
The dungeon created consists of 6 floors. Each floor has a boss which guards it.
After clearing the dungeon up to the 6th floor boss room, you will find a Goddess Pass in a treasure chest, which will let you return to the boss room if you wish to finish the dungeon later. If you use the pass, you will find a treasure chest with a replacement pass upon entering, which means you can attempt the Dark Lord fight as many times as you wish without having to do the dungeon again from the beginning. *Please Note* If you lose the Goddess Pass, you have to do the entire dungeon again from the beginning.
The Goddess Pass can not be used upon completion of G1, however will not show as expired.
Unlike the Dark Lord in the role play quest as Mari, Ruairi, and Tarlach, the Dark Lord in this dungeon is not invulnerable to melee and magic, and can be damaged by any attack.
Glas Ghaibhleann summons Light Gargoyles when attacked (They will multi-aggro, and have a massive detection range). Since Glas Ghaibhleann's HP recovery rate is fast, players must proceed to inflict wounds.
The Gargoyles drop firewood or a Seal Scroll upon defeat. Burning a Seal Scroll in a campfire will increase the player's wound recovery rate to 100% for approximately 60 seconds and effectively makes the player practically invincible by reducing all damage taken to 1. Before attacking Glas Ghaibhleann, it is recommended to collect a number of the scrolls beforehand and distribute them to the party.
Only one Gargoyle per summon will drop a seal scroll.
An easy way to make Glas summon Gargoyles is by having a pet use a magic bolt on Glas and then staying still (use the command "Stay!" or have your pet counter.)
Since archers have a high wound rate percentage, it is possible to have one slowly break down Glas' HP with magnum shots or critical hits, reducing the required amount of seal scrolls necessary to completely finish off Glas.
It is possible to kill Glas with a high ranked windmill. Spawn the light gargoyles in the boss room, lure him into the smaller dungeon room, then windmill away. It's recommended to have two people windmilling to prevent Glas from retaliating.
Defeat Glas Ghaibhleann and clear G1 mainstream scenario. The party leader will obtain the keyword “The Knight of Light”. He/she will also acquire the titlewho Saved the Goddess and the enchant Goddess'.
All party members will return to Tir Chonaill after the credit roll. If a member does not wish to leave Another World, he or she must forcefully quit the game during the ending cut scene.
Note: While Humans are unable to transform into either Paladin or Dark Knight in the dungeon, Giants and Elves are able to transform into Beast and Falcon, respectively.
Note: The player doing G1 doesn't even need to hit Glas Ghaibhleann, so if you wish to finish this quest quickly and easily, you only need to bring someone sufficiently strong to kill Glas Ghaibhleann in a few hits.