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Description[]

Fireball
If firebolt is considered the bullet, then fireball is the canonball of the fire-related skills. The fireball is created by spinning fire elemental at a rapid speed around an imaginary center point. Because this ball is created through spinning, creating inertial gravity, it gives off the impression that a very heavy canonball is flying through the air.

Details[]

  • To use this skill, A Fire Wand must be equipped.
  • The spell is fired on a target, however the fireball will not follow the target. The fireball will strike the position of the target at the time the Fireball was launched. This means that it is possible for the target to evade the fireball.
    • If target evades the spell, then the Fireball will just strike the ground and create an explosion.
  • The explosion radius of the Fireball is very large, enough to cover a whole dungeon room if fired into the center.
  • The time from launch to impact is about 4 to 6 seconds.
    • The player is free to move and attack once Fireball has been launched.
  • Since this is an Advanced Magic Spell, you cannot move while you have fireball charges.
  • Like other Advanced Magic Spells, Critical chance is unaffected by the protection of the target, but damage is still affected.
  • Obtaining Fireball involves a collection quest. You need to gather the 10 missing pages of the collection book.

Summary[]

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Additional Str - +2 +2 +2 +2
Additional Str (Total) - +2 +4 +6 +8
Additional Int - +3 +3 +3 +3 +4 +4 +4 +5 +5 +5 +5 +5 +5 +5 +5
Additional Int (Total) - +3 +6 +9 +12 +16 +20 +24 +29 +34 +39 +44 +49 +54 +59 +64
Required AP - 7 8 9 10 12 15 17 20 25 30 35 40 45 50 60
Required AP (Total) - 7 15 24 34 46 61 78 98 123 153 188 228 273 323 383
Min Damage 100 200 300 400 500 700 900 1300 1400 1500 1550 1800 1800 1800 1800 2000
Max Damage 300 500 800 1000 1200 1300 1500 2000 2100 2200 2300 2500 2600 2700 2800 3000
Mana Use 125 (25 for each charge)
Load Time (Secs) 5 seconds per charge
Added Skill CP (Total) 100 120 140 160 180 200 220 240 260 280 300 330 360 400 450 500
Added Stat CP (Total) - 0.6 1.2 1.8 2.4 3.2 4.0 4.8 5.8 6.8 7.8 8.8 11.8 14.8 17.8 20.8

Obtaining the Skill[]

  • Equip "the Elemental Apprentice" title.
  • Talk to Stewart about skills. He will give you a 2x2 sized quest log, and a 1x2 sized book in which to place your pages. Make sure you have enough room in your inventory. Note: this does not work if Arrow Revolver, Thunder or Ice Spear quests are still incomplete.
  • Collect pages 1-10 and enchant them into the book. The enchant success rate is 100%.
  • Pages must be enchanted into the book by numerical order (1, 2, 3, 4, and so on).
  • The pages will expire after approximately 8 hours; you must enchant a page into the book before it expires.
  • When you have completed the book, talk to Stewart. Click on complete and you will gain the Fireball spell.
  • Note that you may quit the quest during your progress but you will keep the book. With this you may easily free up the space the Scroll is taking up.
  • Completed book is untradeable. In fact, there IS no completed book.

List of Pages[]

Page Monster Area Rank
1 Brown Snake Ciar Dungeon (Basic/Int.)
Fiodh Dungeon (Normal/Int.)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/G1)
A
Sickle Laghodessa Ciar Dungeon (Basic/Int.)
Barri Dungeon (Basic/G1)
Albey Dungeon (Normal/G1)
Burgundy Sickle Laghodessa Ciar Dungeon (Int./G3)
2 Blue Snake Ciar Dungeon (Basic/Int.)
Fiodh Dungeon (Normal/Int.)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/G1)
9
Ratman Ciar Dungeon (Basic/Int.)
Albey Dungeon (Normal/G1)
Blue Ratman Ciar Dungeon (Int./G3)
Spike Laghodessa Ciar Dungeon (Basic)
Rabbie Dungeon (Basic)
Barri Dungeon (Basic)
Albey Dungeon (Normal/G1)
3 Gray Gremlin Green Gremlin Barri Dungeon (Basic/Advanced/Spirit/G1)
Albey Dungeon (G1)
8
4 Brown Gremlin Barri Dungeon (Basic/Advanced/Spirit/G1)
Albey Dungeon (G1)
7
5 Werewolf Fiodh Dungeon (Normal/Int.)
Barri Dungeon (Basic)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (G1/G3)
6
Blue Werewolf Fiodh Dungeon (Int.)
Gray Werewolf Alby Dungeon (Int.)
6 Werewolf Fiodh Dungeon (Normal/Int.)
Barri Dungeon (Basic)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (G1/G3)
5
Blue Werewolf Fiodh Dungeon (Int.)
Gray Werewolf Alby Dungeon (Int.)
7 Ratman Ciar Dungeon (Basic/Int.)
Albey Dungeon (Normal/G1)
4
Blue Ratman Ciar Dungeon (Int./G3)
8 Nightmare Humanoid Coill Dungeon (Paladin)
Albey Dungeon (G1)
Baol (G3 Final)
3
Blue Dire Wolf Alby Dungeon (Int.)
9 Red Succubus Solo Rabbie (Basic) 2
10 Giant Imp Fiodh Dungeon (Int. for 4) 1

Training Method[]

Novice Rank[]

Template:Skills3

Method Exp. Count Total
Fully charge Fireball. 100.00 1 100.00

Rank F[]

  • AP: 7
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 200 - 500
Method Exp. Count Total
Attack an enemy. 3.00 20 60.00
Defeat an enemy. 10.00 5 50.00

Rank E[]

  • AP: 8
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 300 - 800
Method Exp. Count Total
Attack an enemy. 1.00 40 40.00
Defeat an enemy. 2.00 5 10.00
Attack an enemy of similar level. 1.00 20 20.00
Knock down an enemy of similar level. 2.00 10 20.00
Defeat an enemy of similar level. 2.50 5 12.50
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank D[]

  • AP: 9
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 400 - 1000
Method Exp. Count Total
Attack an enemy. 0.50 80 40.00
Defeat an enemy. 1.00 10 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knock down an enemy of similar level. 1.00 20 20.00
Defeat an enemy of similar level. 2.00 10 20.00
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank C[]

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 500 - 1200
Method Exp. Count Total
Attack an enemy of similar level. 0.50 160 80.00
Knock down an enemy of similar level. 1.00 40 40.00
Defeat an enemy of similar level. 2.00 20 40.00
Knock down a strong enemy. 3.00 15 45.00
Defeat a strong enemy. 6.00 10 60.00
Knock down an awful enemy. 6.00 6 36.00
Defeat an awful enemy. 10.00 3 30.00

Rank B[]

  • AP: 12
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 700 - 1300
Method Exp. Count Total
Attack an enemy of similar level. 0.10 640 64.00
Knock down an enemy of similar level. 0.30 320 96.00
Defeat an enemy of similar level. 1.00 160 160.00
Knock down a strong enemy. 3.00 32 96.00
Defeat a strong enemy. 6.00 32 192.00
Knock down an awful enemy. 6.00 16 96.00
Defeat an awful enemy. 13.00 13 169.00

Rank A[]

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 900 - 1500
Method Exp. Count Total
Knock down an enemy of similar level. 0.05 800 40.00
Defeat an enemy of similar level. 0.10 400 40.00
Knock down a strong enemy. 2.00 160 320.00
Defeat a strong enemy. 3.00 80 240.00
Knock down an awful enemy. 3.00 32 96.00
Defeat an awful enemy. 6.00 16 96.00

Rank 9[]

  • AP: 17
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 1300 - 2000
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00

Rank 8[]

  • AP: 20
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1400 - 2100
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00
Knock down a boss enemy. 5.00 20 100.00
Defeat a boss enemy. 10.00 4 40.00

Rank 7[]

  • AP: 25
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1500 - 2200
Method Exp. Count Total
Defeat an enemy of similar level. 0.02 800 16.00
Knock down a strong enemy. 0.10 400 40.00
Defeat a strong enemy. 0.25 400 100.00
Knock down an awful enemy. 1.00 200 200.00
Defeat an awful enemy. 2.50 200 500.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 6[]

  • AP: 30
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1550 - 2300
Method Exp. Count Total
Knock down a strong enemy. 0.05 800 40.00
Defeat a strong enemy. 0.15 600 90.00
Knock down an awful enemy. 1.00 240 240.00
Defeat an awful enemy. 2.50 240 600.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 5[]

  • AP: 35
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1800 - 2500
Method Exp. Count Total
Knock down a strong enemy. 0.03 1500 45.00
Defeat a strong enemy. 0.06 900 54.00
Knock down an awful enemy. 0.06 450 27.00
Defeat an awful enemy. 1.60 450 720.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 4[]

  • AP: 40
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1800 - 2600
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 2400 72.00
Knock down an awful enemy. 0.03 600 18.00
Defeat an awful enemy. 1.60 600 960.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 3[]

  • AP: 45
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1800 - 2700
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 3000 90.00
Knock down an awful enemy. 0.03 1150 345.00
Defeat an awful enemy. 1.00 1050 1050.00
Knock down a boss enemy. 1.00 45 45.00
Defeat a boss enemy. 2.60 15 39.00

Rank 2[]

  • AP: 50
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1800 - 2800
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Rank 1[]

  • AP: 60
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 2000 - 3000
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Master Title[]

Fireball Master
Mana +50
Int +20
Will +20
Stamina -10
Luck -30

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