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ChargeExample

Rush towards the enemy while reducing Ranged Attack damage and deal a stunning blow.

This article is about the skill for player characters.
For the pet skill, see Charge (Pet).
For Bran's skill, see Bran's Charge.

Description[]

This skill enables you to fiercely charge at an enemy while protecting your vital points. You will receive less damage from long ranged bow and crossbow attacks, and will not be knocked down. This skill cannot block magic from long ranged attacks. Upon approaching a target, this skill forcefully hits and pushes back the target, causing it to temporarily lose consciousness.

Details[]

  • A skill that allows one to rush quickly at the opponent, pushing back and stunning them on impact.
  • Humans and Elves must have a Shield equipped in order to use this skill. Giants, however, may use it bare-handed or with any equipment, excluding Atlatls.
    • A Cooking Table or a Cooking Pot will also work. However, other ineffective shields (e.g., books, enchant powders, fishing baits, etc.) will not work.
  • There is a Shield-less, Lance version of Charge called Lance Charge, usable by only Humans and Giants.
  • All races run at the same speed when using Charge.
  • Awakening of Light will cause the player to move much faster than normal during Charge due to the 50% movement speed bonus.
  • Once activated, the user must click on the intended target. The character will then face the enemy, quickly charge at it, and push it back with one strong blow.
    • The enemy will be temporarily stunned for 2.6 seconds and cannot load skills or take any action whatsoever. The player may use this opportunity to prepare another attack. However, Charge has a cool-down time, so it may not be used in succession.
  • This skill and Lance Charge share a 10 second cooldown, starting when the player begins charging.
    • As a result, the player may not alternate between Lance Charge and normal Charge.
  • Charge is capable of homing in on moving enemies.
    • If the target moves outside of charge's range, the player will continue to run towards them however the skill will cancel upon reaching the maximum range.
  • If the target is invincible (i.e. during the spinning animation of Windmill), then charge cannot be used.
    • If the target becomes invincible as Charge is in effect, then the player will stop in front of the target momentarily before Charge cancels all together.
  • The skill has a minimum range, meaning it can't be used if you're too close to the target.
    • This range is slightly farther than Rank 1 Windmill's radius.
    • If the target moves inside this range during Charge, the skill will be canceled and the character will attempt a normal hit if reserve attack is on.
  • Players with high latency may stop in front of the target for a moment before striking.
  • Players with high latency and/or graphical lag may run back and forth near the target before striking.
    • This may cause the skill to cancel if the player moves more than the maximum range of the skill.
    • This can make it very difficult to use Charge on mobile targets.
  • The user will receive no stun or knockdown from all Ranged Attacks while charging.
    • Ranged damage from these attacks will also be reduced.
      • The Ranged damage reduction of Charge's current rank carries over to Lance Charge.
    • However, if the user takes enough damage to be put into Deadly Status, Charge will be interrupted.
    • Blocking projectiles with Lance Charge will count toward normal Charge's training requirements.
  • Any other type of attack will interrupt the Charge.
  • Charge counts as a normal attack when hitting the enemy and as a result has all the properties of a normal attack being used against a target.
    • Against a normal attack, it can result in just the user, just the target, or both the user and the target being hit when used.
  • Counterattack as well as Lance Counter will activate against Charge normally.
  • Defense will activate against Charge normally, giving the target a chance to retaliate.
  • Heavy Stander, when triggered, will negate the knockback and stun, giving the target a chance to retaliate.
  • Windmill cannot normally stop Charge.
    • Users who experience high latency may stop in front of their target before striking with the shield, allowing enough time for the target to use Windmill if it is currently loaded.
    • If the target uses Windmill on something else while the charging player is inside the radius, they will be hit normally and the charge will be stopped.
  • Charge attacks with the user's shield (if one is equipped) raises shield Proficiency and lowers shield Durability with each successful attack.
    • Charge will increase the Proficiency and lower the Durability of shields faster than Defense.
    • Weapon Proficiency/Durability is unaffected by Charge.
  • Charge's base damage is based on the player's bare-handed damage.
    • Damage increasing enchants on the player's equipped weapon(s) will still contribute to charge's base damage.
    • Critical Hit and Balance from weapon(s) contribute to Charge's Critical Chance and Balance.
  • Charge can be loaded while the following skills are in their animation phase:
  • WARNING: Charge WILL tend to glitch while being merged with a sprite.

Easy Training[]

  • Find a place where multi-aggro archers that do low damage are numerous and use charge on them.
    • For example, in Lingering Darkness (preferably Basic for skill training) you can find many archers. Kill all the non-archers and let the archers shoot while you use Charge.
      • You can use Mana Shield to mitigate wounding. You can also Charge a monster behind Barrier Spikes (by targeting a monster so you get stuck in Charge status for a few more seconds) to prolong your easy training.

Note: The hidden requirement "Successfully stop an enemy's Charge" for Rank 5 and higher cannot be met, as this skill is only player-specific; no monster has Charge. This makes perfect training impossible, and thus the master title is unobtainable. A future patch may remove this requirement.

Summary[]

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Attack Damage [%] (Human/Elf) 20 50 55 60 65 70 75 90 95 100 105 120 125 130 135 150
Attack Damage [%] (Giant) 50 100 110 120 130 140 150 180 190 200 210 240 250 260 270 300
Ranged Damage Reduction [%] 10 30 32 34 36 38 40 42 44 46 48 50 52 55 57 60
Required AP 0 3 4 5 6 7 8 10 12 14 16 20 22 24 26 30
Required AP (Total) 0 3 7 12 18 25 33 43 55 69 85 105 127 151 177 207
Additional Stamina (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +25 +30 +35 +40 +45
Additional Strength (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +13
Stamina Use (Human/Elf) 3 5 8 12 15
Stamina Use (Giant) 5 7 10 15 20
Load Time [Sec] 0.1
Cool-down Time [Sec] 10
Stun Time [Sec] 2.6
Maximum Distance 1000 1500 1530 1560 1590 1620 1650 1700 1730 1760 1790 1850 1880 1910 1940 2000
Charge Speed [%] 400
Added Skill CP (Total) 0 0 5 10 15 30 50 70 90 120 150 180 220 250 300 350
Added Stat CP (Total) 0 1.0 2.0 3.0 4.0 5.0 6.0 8.0 10.0 12.0 14.0 17.5 21.0 24.5 28.0 35.5

Obtaining the Skill[]

Talk to Waboka in Cor about skills. He will give you a 2x1 quest scroll, which requires you to kill 30 Hobgoblins within 3 in-game days (108 Minutes).

Exterminating the Hobgoblins
How to Get Quest

Ask Waboka about 'Skills' and have not learned Charge

Briefing Please exterminate the Hobgoblins that devastated my village. - Waboka -
Objectives
  • Kill 30 Hobgoblins
  • Speak to Waboka
Rewards
  • 3600 Experience Points
  • Charge skill
Additional Advice

If there is not enough people with long-ranged high damage skills (ex. Fireball, Thunder, Magnum Shot, Arrow Revolver) for killing Hobgoblins on the banks, then use Rafting and stop at the Hobgoblin village in Lappa, and you can kill Hobgoblins faster there. Use the collapsed (one-way) Mana Tunnel or Goddess Wing to get out. While on the raft, it is recommended go with a party so that you can drive the raft and attack at the same time. It is recommended to kill the Bowmen and Exorcists as they have low HP

Note: If you are doing any other quest that involves killing Hobgoblins (Mana Shield for example), it will not count to this one.


Training Method[]

Novice Rank[]

Template:Skills3

Method Exp. Count Total
Attack an enemy. 10.00 10 100.00

Rank F[]

  AP Stat Effect
Human 3 Stamina +2 Ranged damage reduction 30%; Attack damage 50%; Maximum distance 1500
Elf 3 Stamina +2 Ranged damage reduction 30%; Attack damage 50%; Maximum distance 1500
Giant 3 Stamina +2 Ranged damage reduction 30%; Attack damage 100%; Maximum distance 1500
Method Exp. Count Total

Rank E[]

  AP Stat Effect
Human 4 Stamina +2 Ranged damage reduction 32%; Attack damage 55%; Maximum distance 1530
Elf 4 Stamina +2 Ranged damage reduction 32%; Attack damage 55%; Maximum distance 1530
Giant 4 Stamina +2 Ranged damage reduction 32%; Attack damage 110%; Maximum distance 1530
Method Exp. Count Total

Rank D[]

  AP Stat Effect
Human 5 Stamina +2 Ranged damage reduction 34%; Attack damage 60%; Maximum distance 1560
Elf
Giant 5 Stamina +2 Ranged damage reduction 34%; Attack damage 120%; Maximum distance 1560
Method Exp. Count Total

Rank C[]

  AP Stat Effect
Human 6 Stamina +2 Ranged damage reduction 36%; Attack damage 65%; Maximum distance 1590
Elf
Giant 6 Stamina +2 Ranged damage reduction 36%; Attack damage 130%; Maximum distance 1590
Method Exp. Count Total

Rank B[]

  AP Stat Effect
Human 7 Stamina +2 Ranged damage reduction 38%; Attack damage 70%; Maximum distance 1620
Elf
Giant 7 Stamina +2 Ranged damage reduction 38%; Attack damage 140%; Maximum distance 1620
Method Exp. Count Total

Rank A[]

  • AP: 8
  • Stat Improvement: Stamina +2
  • Effects: Ranged damage reduction 40%; Attack damage 75%; Maximum distance 1650
Method Exp. Count Total
Attack an enemy. 0.10 100 10.00
Attack an enemy successfully. 0.60 40 24.00
Block long-ranged attacks while using the skill. 2.00 20 40.00
Successfully block long-ranged attacks using the skill. 5.00 7 35.00

Rank 9[]

  • AP: 10
  • Stat Improvement: Stamina +2, Str +1
  • Effects: Ranged damage reduction 42%; Attack damage 90%; Maximum distance 1700
Method Exp. Count Total
Attack an enemy. 0.08 120 9.60
Attack an enemy successfully. 0.50 50 25.00
Block long-ranged attacks while using the skill. 1.00 35 35.00
Successfully block long-ranged attacks using the skill. 3.00 15 45.00

Rank 8[]

  • AP: 12
  • Stat Improvement: Stamina +2, Str +1
  • Effects: Ranged damage reduction 44%; Attack damage 95%; Maximum distance 1730
Method Exp. Count Total
Attack an enemy. 0.05 200 10.00
Attack an enemy successfully. 0.30 70 21.00
Block long-ranged attacks while using the skill. 0.80 50 40.00
Successfully block long-ranged attacks using the skill. 2.00 20 40.00

Rank 7[]

  • AP: 14
  • Stat Improvement: Stamina +2, Str +1
  • Effects: Ranged damage reduction 46%; Attack damage 100%; Maximum distance 1760
Method Exp. Count Total
Attack an enemy. 0.03 300 9.00
Attack an enemy successfully. 0.20 100 20.00
Block long-ranged attacks while using the skill. 0.60 70 42.00
Successfully block long-ranged attacks using the skill. 1.00 40 40.00

Rank 6[]

  • AP: 16
  • Stat Improvement: Stamina +2, Str +1
  • Effects: Ranged damage reduction 48%; Attack damage 105%; Maximum distance 1790
Method Exp. Count Total
Attack an enemy. 0.01 500 5.00
Attack an enemy successfully. 0.10 200 20.00
Block long-ranged attacks while using the skill. 0.50 80 40.00
Successfully block long-ranged attacks using the skill. 0.80 50 40.00

Rank 5[]

  • AP: 20
  • Stat Improvement: Stamina +5, Str +1
  • Effects: Ranged damage reduction 50%; Attack damage 120%; Maximum distance 1850
Method Exp. Count Total
Hit an enemy using the skill. 0.10 300 30.00
Block long-ranged attacks using the skill. 0.40 100 40.00
Successfully block long-ranged attacks using the skill. 0.70 70 49.00
Successfully stop an enemy's Charge. 5.00 10 50.00

Rank 4[]

  • AP: 22
  • Stat Improvement: Stamina +5, Str +1
  • Effects: Ranged damage reduction 52%; Attack damage 125%; Maximum distance 1880
Method Exp. Count Total
Hit an enemy using the skill. 0.07 400 28.00
Block long-ranged attacks using the skill. 0.25 150 37.50
Successfully block long-ranged attacks using the skill. 0.60 80 48.00
Successfully stop an enemy's Charge. 4.00 12 48.00

Rank 3[]

  • AP: 24
  • Stat Improvement: Stamina +5, Str +1
  • Effects: Ranged damage reduction 55%; Attack damage 130%; Maximum distance 1910
Method Exp. Count Total
Hit an enemy using the skill. 0.06 500 30.00
Block long-ranged attacks using the skill. 0.12 300 36.00
Successfully block long-ranged attacks using the skill. 0.40 100 40.00
Successfully stop an enemy's Charge. 3.00 15 45.00

Rank 2[]

  • AP: 26
  • Stat Improvement: Stamina +5, Str +1
  • Effects: Ranged damage reduction 57%; Attack damage 135%; Maximum distance 1940
Method Exp. Count Total
Hit an enemy using the skill. 0.04 600 24.00
Block long-ranged attacks using the skill. 0.10 400 40.00
Successfully block long-ranged attacks using the skill. 0.25 200 50.00
Successfully stop an enemy's Charge. 2.00 20 40.00

Rank 1[]

  • AP: 30
  • Stat Improvement: Stamina +5, Str +5
  • Effects: Ranged damage reduction 60%; Attack damage 150%; Maximum distance 2000
Method Exp. Count Total
Hit an enemy using the skill. 0.03 700 21.00
Block long-ranged attacks using the skill. 0.07 500 35.00
Successfully block long-ranged attacks using the skill. 0.15 400 60.00
Successfully stop an enemy's Charge. 1.00 30 30.00

Master Title[]

Charge Master

  • Charge Damage +15%
  • Defense +3

Trivia[]

  • This skill is also known as Assault in oversea servers.

Related Enchants[]

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