Basic Information Edit
Dexterity (Dex) affects the Damage of Bows, Crossbows, and Control Bars. It also increases Balance and Injury Rates, Armor Pierce, the Success Rates of certain Life Skills and the damage of Mirage Missile's Mirage status effect.
Every 2.5 Dex adds +1 to Maximum Archery Damage; 3.5 Dex adds +1 to Minimum Archery Damage.
Every 3.5 Dex adds +1 to Maximum Control Bar Damage; +5 Dex adds +1 to Minimum Control Bar Damage.
The approximate formula for required Dexterity to hit a certain balance is:
(20.34565 / (2^(BALANCE/-8.728944))) - 9.814582
Balance received from Dex caps out at 50%.
The player has +30% balance when wielding nothing.
Every 10 Dex adds +1.0% to Maximum Injury rate and +0.5% to Minimum Injury rate.
Every 15 Dex adds +1 to Armor Pierce.
Every 3 Dex increases Mirage Missile's effect damage by 1.
Higher Dexterity can improve the imbalance in the meter while Cooking.
Every 10 Dex adds +1% Success Rate to all Life Skills except for Potion Making, Blacksmithing, Tailoring, and Carpentry.
This bonus caps at 180 Dex for a total of +18% Success Rate.
Ranking Heavy Armor Mastery to E will cause heavy armor to decrease the wearer's dexterity. The amount is dependent on race and rank of Heavy Armor Mastery.
The first ten Dexterity received from character creation are nonexistent and does not contribute to anything.
Hard capped at 1500.
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